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Studio 9 Games
Die, Robot!

Die, Robot!

To expand its mind, the mighty Tetraplex has sent a pulse of 5th-dimensional hyper equations across the vast expanses of space. Where the cosmic yellow glow falls on robotic life, it burns new code into archaic circuits—bringing forth an age of robotic consciousness. In this 20-page 0-level funnel adventure, PCs awaken to the limits of synthetic life and their overlords will pay the price!

101 Hex Encounters

101 Hex Encounters

Bring your outdoor adventures to life! This booklet contains over 100 encounters developed to add sights, smells, sounds, and other dimensions to your PCs' wilderness travels. With this Judge's aid, you are equipped to develop rich, textured encounters on the fly. No need to panic when the group explores new sections of the world you haven't crafted. With this booklet, your planets become vibrant and exciting with little preparation. The booklet is richly illustrated and stocked with maps, locations, creatures, oddities, relics, lore, and misfits to help bring the Purple Planet to life.

Greenwood of the Fey Sovereign

Greenwood of the Fey Sovereign

Players will need courage to face an assortment of unsuspected and cunning enemies, wits to survive the magical forces and clever snares, and a silver tongue to make quick friends out of foes.

Reckoning of the Gods

Reckoning of the Gods

In the beginning, the adventurers are contacted by a vengeful divine force, either through their cleric, or by means of a shared mystical experience. They learn that the gods are intent on punishing the transgressions of a mad wizard, but their influence is limited by the wizard's own dimensional reality.

A Strange Night at the Pint 'n' Pony

A Strange Night at the Pint 'n' Pony

The little folk meet each night at a special place away from the troubles of big people. Here, after a long day of work, they share simple tales and sip ale. Tonight is nothing new—or is it? Sinister forces emerge during happy hour (hic) at this halfling pub.

101 City Encounters

101 City Encounters

Encounters can turn into significant new adventures, short side tracks, or simply texture. With these added layers, PCs will feel the endless opportunity of the city! This is an ideal gaming tool for DCC Lankhmar campaigns.

Welcome to Eastwood

Welcome to Eastwood

Eastwood is the ultimate vacation theme park. Its "wild west" veneer conceals the techno wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work.

The Towers of Dr.Xill

The Towers of Dr.Xill

Dr. Xillgracone (aka Dr. Xill) was a genius and madman who experimented with the natural order of life on himself and others. Using super-science devices infused with the raw power of fire and ice, he summoned and enslaved elemental creatures to merge with his human subjects.

The Years Between

The Years Between

The Years Between is an alternate method for quickly leveling characters in a fantasy role-playing campaign. This 20pp supplemental booklet is specifically styled for Dungeon Crawl Classics by Goodman Games. However, with mild adaptation it can be used for any fantasy roleplaying system.

Cathedral of the Undying

Cathedral of the Undying

The usual excitement of the Blackmoon celebration is amplified by the appearance of a solar eclipse, bringing a larger than usual host of lunar hermits, fanatics and witches eager to sell forecasts, issue omens, or cast harvest futures. The eager participants relish these sacred days when the world of the dead is said to draw closest to the living and whisper messages from the grave. This 20-page level 5 adventure is created for Dungeon Crawl Classics.

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